#ifndef _TEST_APP
#define _TEST_APP


#include "ofMain.h"

class testApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void windowResized(int w, int h);
	
		void audioRequested(float * output, int bufferSize, int nChannels);

		float	frequency;

		float	position;
		float	positionTwo;
	
		float	positionF;
		float	positionG;
		float	positionA;
		float	positionBFlat;
		float	positionC;
		float	positionD;
		float	positionE;
		float	positionBSix;

		float	positionAdderF;
		float	positionAdderG;
		float	positionAdderA;
		float	positionAdderBFlat;
		float	positionAdderC;
		float	positionAdderD;
		float	positionAdderE;
		float	positionAdderBSix;
	
		float	positionAdderTwo;

		float	modulator;
	
		float	sample;
	
		float	posX;
		float	posY;
		float	positionMarker;
	
		float	volume;
		
		bool	toggle;
	
		int		status;
	
		//frequencies for chord
		float	frequencyF;
		float	frequencyG;
		float	frequencyA;
		float	frequencyBFlat;
		float	frequencyC;
		float	frequencyD;
		float	frequencyE;
		float	frequencyBSix;
	
		float	modulatorMagnitude;


};


#endif
